Any character is capable of holding two weapons at a time, but without the dual-wielding talents, they will not be proficient in their use. Weapons have a stat called armor penetration, which determines the amount of armor they can ignore. Some piercing weapons (daggers, bows, etc.) receive a bonus from strength and dexterity. Most weapons receive a bonus to damage based on the character's strength and there are strength requirements for weapons. While characters may hit an opponent without a weapon, this will do little damage and there is no opportunity to specialise in unarmed combat. For weapons in other games, see Weapons (Dragon Age II) and Weapons (Inquisition).Ĭharacters in Dragon Age: Origins have access to a wide variety of weapons.